You trade one-for-one until the opponent is empty, then a planeswalker or emblem ends the game safely.
- Teferi, Hero of Dominaria emblem = exile forever
- Supreme Verdict resets unfair boards
- Solitude / Subtlety as free interaction
Answer everything. Win with one threat.
Azorius
Modern-inspired · Freeform
The classic control fantasy — counters, board wipes, then Teferi or Shark Typhoon closes.
You trade one-for-one until the opponent is empty, then a planeswalker or emblem ends the game safely.
Full card gallery
You trade one-for-one until the opponent is empty, then a planeswalker or emblem ends the game safely.
// Azorius Control // Answer everything. Win with one threat. // Modern-inspired · Freeform 4 Counterspell 3 Archmage's Charm 3 Solitude 2 Subtlety 3 Supreme Verdict 2 Wrath of God 2 Teferi, Hero of Dominaria 2 Teferi, Time Raveler 3 Shark Typhoon 2 The Wandering Emperor 3 Prismari Command 2 Fire // Ice 4 Flooded Strand 4 Hallowed Fountain 3 Mystic Gate 4 Island 3 Plains 2 Hall of Storm Giants 2 Otawara, Soaring City 2 Eiganjo, Seat of the Empire
Related
Every card deals damage. Goblin Guide and Monastery Swiftspear pressure early; Bolts, Helixes, and Skewer finish. No value — just math.
Sigarda's Aid makes equipment free and instant. Puresteel Paladin draws and makes them free again. One hit often ends it.
Every counter spell is doubled by Scales. Walking Ballista and Arcbound Ravager convert artifacts into lethal math.
Sylvan Scrying and Expedition Map find the missing piece. Seven mana on turn three casts planeswalkers that end games.
Amulet untaps bounce lands for huge mana. Titan tutors utility lands; Dryad of the Ilysian Grove turns everything into every type.
Every Bolt and Consider fuels the Regent. Dragon's Rage Channeler digs while attacking. Counterspells keep you alive.